This is a little game about building your own internet. That's actually a lot more fun than it sounds.

Tutorial

If you feel stuck try reading this tutorial, it contains all the information you will need to complete the game.

Packets

Puzzles are solved by routing packets to their destinations. Each packet has a target IP address that it needs to reach. If it ever reaches the wrong address the level fill be failed.

Computers

Each computer has an IP address. Each computer can send and recieve packets. You can hover over it to see what packets it will send and how many packets it expects to recieve.

Tripod

Tripod is the only node that has 3 connectors. It acts as a sort of a roundabout. Whenever it recieves a packet it routes the packet to the next connector in a clockwise order.

One Way

One Way has 2 connectors and will recieve packets from both of them. Whenever a packet is recieved from either of node's connectors it will be added to an internal buffer (which you can view if you hover over the node). Packets from the buffer are then sent from the right connector at each step.

Mask Filter

Mask Filter lets you filter packets based on their target IP. It only lets you filter based on only one part of the IP. Packets that match will go through this node while non-matching ones will be sent back.

Published 1 day ago
StatusReleased
PlatformsHTML5
Authorsp5ina, boris1592
GenrePuzzle
Made withGodot
TagsDark, Godot, graph, nodes

Comments

Log in with itch.io to leave a comment.

Really cool

Looks inspired by Tunnet but too short.

(+1)

Thank you for playing it! You're absolutely right, Tunnet was the main source of inspiration for this game. We made this game for a game jam in 3 days so that's why it's so short.

Reminds me of the old Zachtronics games in a very good way, though I think this is more elegant in some ways than those tended to be. There's some really fun opportunities for optimization and streamlining in some of those levels. I found a solution for the last level using two less tripods than were given, which would have been incredibly elegant if not for a single pair of crossed wires. Unfortunately, troubleshooting that proved beyond me, but I had a great time regardless

I really like Zachtronics games too, that's one of the sources of inspiration. At some point we even considered implementing a leaderboard with part usages and total path lengths for all packets, but that would only make sense with more complex levels. If you're into Zachtronics you would probably enjoy one of our other games too: https://p5ina.itch.io/logi-charm.

Pleasant little workout for the brain. Develops a simple concept clearly and fully, and the last level had me tying myself in knots. Nice work.