Logi.Charm
About
Logi.Charm is a logic puzzle game about building chainlets capable of performing logic computations.
Gameplay
To complete levels you need to pass correct signal sequence to light bulbs. In order to achieve this you should use logic charms that perform logic operations with the signal. You will have access to Inverter, Swapper, And-Charm and Or-Charm to name a few.
Controls
Use LMB to drag charms to the chainlet.
Use RMB to destroy placed charm.
Guide
Here is general information about how the game works and some tips for better experience.
Goal
The main goal is to send to the light bulbs the correct sequence of red and blue signals. You can see the correct sequence for each light bulb above it (ordered from left to right)
Components (Charms)
Each component that you can place on level is avaliable in box in the bottom left corner. You can place it by dragging and dropping with left mouse button. To remove the component from the chainlet you should right click on that component.
Electro Charm
This component is capable of sending the initial signal. It's the start of your circuit. It has two variations:
Light Bulb
Is capable of comparing received sequence of signals to the correct one. It can receive signals from one, two or three chainlets.
Inverter
Changes signal type to the opposite
Input | Output |
---|---|
Swapper
Reroutes signal to the opposite connected chainlet
And Charm
Remembers last signals for each chainlet. Returns red if both were red, blue otherwise. The output signal goes to the same chainlet as the last input goes.
Input Chainlet 1 | Input Chainlet 2 | Output |
---|---|---|
Or Charm
Remembers last signals for each chainlet. Returns red if both were red, blue otherwise. The output signal goes to the same chainlet as the last input goes.
Input Chainlet 1 | Input Chainlet 2 | Output |
---|---|---|
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | p5ina, boris1592, runtime57 |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, charm, circuit, electricity, Godot, logic, logic-gates, loop, Pixel Art |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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this game is actually pretty fun
Super cool game! There's been a lot of discussion and attempt to make games that can teach real life skills - and this is a super good example.
Art is great (I love the feeling of hanging stuff on a wall) and the gameplay is engaging. Very nice. How long did it take to implement the level design/sandbox mode?
is it just me or is level 6 broken?
good game otherwise tho. it’s rare i come across a puzzle game that’s really unique
No, level 6 works fine, but sometimes charms spawns in center, so you need to restart a game. I don’t why this happens.
Anyway, thanks for feedback!
when i exited the game, went back to level select and selected level 6, the level refused to load. it gets suck in the loading screen
Fun puzzle game! Although it's a bit hard retaining the solution in my head so I kinda just go for the iterative brute force approach.
I can definitely see this game helping people understand logic gates. But I would probably ramp the difficulty a bit slower!
Thanks for the feedback, I, too, often brute-force solutions when going through these levels (the levels were made not only by me, but also by other team members)